To properly deal damage you must actually move the blade like you'd imagine it would deal the most damage, so bigger swings and no quick moves!

Unfortunately I only now realize the downsides of a web release, so most of the game will be completely unplayable simply because of performance issues. Even starting the game will be hard if you haven't enabled Hardware Acceleration on chrome (Or just use Firefox lol), and for some reason audio just does not work at ALL on chrome. Maybe I shouldn't have used the beta godot release...

Credits:

"Drums of the Deep" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/


"Big Mojo" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/


"Firebrand" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/




Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorAlexander Wittrup
GenreAction
Made withGodot
Tags2D, Pixel Art, Top-Down

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